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Mohammad Oumari
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Run Thief

a street chase with a minimap and a lot of ways to lose.

Role · Solo developer

UnityC#Arcade
Run Thief store banner

Screens

7 from the Google Play listing · scroll →
  • Run Thief screenshot 1
  • Run Thief screenshot 2
  • Run Thief screenshot 3
  • Run Thief screenshot 4
  • Run Thief screenshot 5
  • Run Thief screenshot 6
  • Run Thief screenshot 7

Open-street runner with pursuit — the failure screen showed up often enough to be part of the ad.

On Google Play

It shipped on Google Play, where the listing read:

Run in an amazing world steal gold and flee police.

It is no longer listed there.

Where it came from

Built by me — Mohammad Oumari — and taken into testing with Homa, the hyper-casual publisher. The model was volume: build a mechanic quickly, put real user-acquisition spend behind it, and let the market decide within a couple of weeks.

Most prototypes do not survive that, and this one is here because the work is worth keeping, not because it became a hit. The footage is the ad creative as it actually ran — caption bar and all.