Spider Stealth
a drag-to-aim game about clearing an arena over lava.
Role · Solo developer

Screens
4 from the Google Play listing · scroll →Line up the shot, take out the guards, don't fall in. Strategy pacing on an arcade-length level.
On Google Play
It shipped on Google Play, where the listing read:
Drag to look around and tap to shoot enemies and move around through the building.
It is no longer listed there.
Where it came from
Built by me — Mohammad Oumari — and taken into testing with Homa, the hyper-casual publisher. The model was volume: build a mechanic quickly, put real user-acquisition spend behind it, and let the market decide within a couple of weeks.
Most prototypes do not survive that, and this one is here because the work is worth keeping, not because it became a hit. The footage is the ad creative as it actually ran — caption bar and all.



