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Squid Road
a crowd runner riding the squid-game aesthetic, marketed as the most satisfying game ever.
Role · Solo developer
UnityC#IrreverenceArcade
Timing gates and a crowd that thins out as it runs. Built fast to catch a moment in the market.
Where it came from
Built by me — Mohammad Oumari — and taken into testing with Homa, the hyper-casual publisher. The model was volume: build a mechanic quickly, put real user-acquisition spend behind it, and let the market decide within a couple of weeks.
Most prototypes do not survive that, and this one is here because the work is worth keeping, not because it became a hit. The footage is the ad creative as it actually ran — caption bar and all.