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Mohammad Oumari
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Jumpy Ball screenshot
archivedarchivedgames2021source · private

Jumpy Ball

a bouncing ball aimed at a target across a gap.

Role · Solo developer

UnityC#
Jumpy Ball store banner

Screens

5 from the Google Play listing · scroll →
  • Jumpy Ball screenshot 1
  • Jumpy Ball screenshot 2
  • Jumpy Ball screenshot 3
  • Jumpy Ball screenshot 4
  • Jumpy Ball screenshot 5

Arc-and-land, tuned so the ball feels heavy. Campaigns ran without a surviving creative.

On Google Play

It shipped on Google Play, where the listing read:

Tap the screen on the right side to jump right and the left side to jump left while avoiding the obstacles.

It is no longer listed there.

Where it came from

Built by me — Mohammad Oumari — and taken into testing with Homa, the hyper-casual publisher. The model was volume: build a mechanic quickly, put real user-acquisition spend behind it, and let the market decide within a couple of weeks.

Most prototypes do not survive that, and this one is here because the work is worth keeping, not because it became a hit.