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Mohammad Oumari
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Conquer States 3D

a hex-grid territory game about taking tiles faster than the other colour.

Role · Solo developer

UnityC#Strategy3D
Conquer States 3D store banner

Screens

8 from the Google Play listing · scroll →
  • Conquer States 3D screenshot 1
  • Conquer States 3D screenshot 2
  • Conquer States 3D screenshot 3
  • Conquer States 3D screenshot 4
  • Conquer States 3D screenshot 5
  • Conquer States 3D screenshot 6
  • Conquer States 3D screenshot 7
  • Conquer States 3D screenshot 8

Strategy on a hexagonal board, driven by a joystick rather than menus — collect, claim, defend.

On Google Play

It shipped on Google Play, where the listing read:

Play the best strategy game and conquer the whole world! Collect your troops and capture all the other towers!

It is no longer listed there.

Where it came from

Built by me — Mohammad Oumari — and taken into testing with Homa, the hyper-casual publisher. The model was volume: build a mechanic quickly, put real user-acquisition spend behind it, and let the market decide within a couple of weeks.

Most prototypes do not survive that, and this one is here because the work is worth keeping, not because it became a hit. The footage is the ad creative as it actually ran — caption bar and all.