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Mohammad Oumari
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Commander Run

a squad runner where weapon gates decide what you are carrying at the end.

Role · Solo developer

UnityC#Weapon & FightingJoystick
Commander Run store banner

Screens

4 from the Google Play listing · scroll →
  • Commander Run screenshot 1
  • Commander Run screenshot 2
  • Commander Run screenshot 3
  • Commander Run screenshot 4

Joystick shooter-runner: collect soldiers, upgrade through gates, and arrive at the boss with whatever you kept alive.

On Google Play

It shipped on Google Play, where the listing read:

Drag around to move and shoot enemies, defeat the boss and evolve.

It is no longer listed there.

Where it came from

Built by me — Mohammad Oumari — and taken into testing with Homa, the hyper-casual publisher. The model was volume: build a mechanic quickly, put real user-acquisition spend behind it, and let the market decide within a couple of weeks.

Most prototypes do not survive that, and this one is here because the work is worth keeping, not because it became a hit. The footage is the ad creative as it actually ran — caption bar and all.