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Mohammad Oumari
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Boxing Arena

a tap-timing boxing game with a health bar and a very large opponent.

Role · Solo developer

UnityC#
Boxing Arena store banner

Screens

4 from the Google Play listing · scroll →
  • Boxing Arena screenshot 1
  • Boxing Arena screenshot 2
  • Boxing Arena screenshot 3
  • Boxing Arena screenshot 4

Timing-based fighting stripped to one input, with stat upgrades between bouts.

On Google Play

It shipped on Google Play, where the listing read:

Tap to punch the enemy and dodge the enemy's attacks, upgrade, and gain more power.

It is no longer listed there.

Where it came from

Built by me — Mohammad Oumari — and taken into testing with Homa, the hyper-casual publisher. The model was volume: build a mechanic quickly, put real user-acquisition spend behind it, and let the market decide within a couple of weeks.

Most prototypes do not survive that, and this one is here because the work is worth keeping, not because it became a hit. The footage is the ad creative as it actually ran — caption bar and all.